Prev: Re: Multiple Launcher Packs in SGII Next: RE: Campaign rules?

Re: Campaign rules?

From: Oerjan Ohlson <f92-ooh@n...>
Date: Thu, 5 Dec 1996 00:43:48 -0500
Subject: Re: Campaign rules?

On Wed, 4 Dec 1996, Hal Carmer wrote:

> Hello Guys,
>   As a first rule for construction times, what do you all think about
> using the square root of the mass as time in months for construction
time?
> Thus a 100 mass unit would take 10 months to make, while a 4 mass unit
> would take 2 months to make.	Time taken is considered to be wartime
> construction times where the shipyard is taking 7 days a week to make.

I'd rather think that the opposite would be the case - the bigger it is,

the longer the building time per mass becomes. At least it seems to work

like that for naval warships...

>   Also, I would like to see if anyone has ideas about making a new
> "system" called cargohold.  Cargoholds are immune to needle beams, and
> each take up 1 mass unit.  If one assumes a set volume (to be
specified by
> the game users, not the game rules <grin>), then cargo ships can have
an
> allocation to non-weapon systems that makes sense, instead of stating
that
> the damage done to the ship outright determines how much damage is
done to
> the cargo itself.  Thus, a mass 40 cargo ship, which can only have 4
mass
> units of weaponry, can now have an additional 16 cargo units, with the
> remaining "50%" of the ship treated as other warships are treated - as
> having drives, lifesupport, staterooms, etc...

One problem here: If the cargo holds are 'systems', they'll only get 
destroyed by treshold checks, not by structural damage. However, a cargo

hold is basically - structure... so if you blow the structure away, you 
blow the cargo bays/state rooms/whatever.

> In private email, there has arrived a
> situation where one of us thinks you need one Fire Control per needle
beam
> absolute, and another thinks you need one Fire Control to control a
bunch
> of Needle Beams - assuming they are firing at the same "targeted
system".
> Could someone point out the correct path to follow in this instance?

I'm pretty sure that the needle beam rules states your second case 
(one FC per targeted system) explicitly.

Regards,

Oerjan Ohlson

"Father, what is wrong?"
"My shoes are too tight. But it does not matter, because
 I have forgotten how to dance."
- Londo Mollari

Prev: Re: Multiple Launcher Packs in SGII Next: RE: Campaign rules?