Re: Beam Weapons
From: Adam Delafield <A.Delafield@b...>
Date: Mon, 2 Dec 1996 04:27:08 -0500
Subject: Re: Beam Weapons
Date sent: 2-DEC-1996 09:18:43
>>Do you have your full finalised Star Trek background available yet...
>>Tim Jones
Did a quick playtest or two last weekend (Saturday Night) and found
a problem that I fixed as follows.
>It was not point obsession that drove me to make my A batteries mass 4.
I
>wanted to alter the character of the ship designs so as to bring in
more
>ships with B and C batteries and, at the same time, satisfy the
>"accountants" who want to provide their own designs.
The Klingon ships were nigh on invincible. They were shooting too much
and not causing enough damage.
Solution, add 1 dice for all beams (C do 2d6, Bs 3d6 and 2d6 etc) and
6 dice for photons. This not only ups the damage, but it also accidently
fixes the beams.
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| Adam Delafield, I.T. Officer | Bolton Institute, |
| #include "witty_saying" | Eagle Tower, |
| E-mail : ad4@Bolton.ac.uk | College Way, |
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