Re: Variant PDAF/ADAF Rules
From: "Tick you're alive, tock you're dead" <KOCHTE@s...>
Date: Tue, 19 Nov 1996 08:32:00 -0500
Subject: Re: Variant PDAF/ADAF Rules
>>> And the ships armament is vulnerable to an extent, especially the
light stuff.
>>> Come to think of it we should have special rules for firing at a
ship
>>> recovering or launching fighters. Nasty stuff getting shot though
an open
>>> hanger bay, could get grim if something big hits in there. Brings
back
>>> memories of cool scenes from Battlestar Galactica and from the Wing
>>> Commander novels, especially _End Run_ and _Fleet Action_.
>
>Which reminds me of one popular local complaint about FT. There really
>no such thing as a critical hit. You've got to pound the shit out of a
>big ship forever, to neutralize or destroy it. Not as satisfying as
>seeing a WWI German cruiser blow sky high on a magazine hit in a game
>of Panzerschiffe the other day. And remember the Hood?
>
>What kind of critical-hit rules have folks put into their games?
Errrrr...FT doesn't have critical hits?? Well, maybe I'm mistaken, but
I was under the impression that Threshold Checks equated to critical
hits. I've seen some big ships 'go down' after taking only 2 runs
through
the Threshold Check procedure. In a recent PBeM/FT game I ran, a couple
of the Omega-Destroyers (90-some Mass ships) really took a beating in
the Threshold Checks, even though they still were viable vessels as far
as hull integrity was concerned.
Mk
------------------------------------------------------------------------
-
"Oh, yes. You. Prepare to die, Earth scum. Again!"
"Oh, I think you've made your point. Now sit down and shut up so we can
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"Will you please sit down and be quiet?!"
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