Re: Solitaire Full Thrust?
From: "J. Scott Miller" <smiller@i...>
Date: Wed, 13 Nov 1996 15:23:34 -0500
Subject: Re: Solitaire Full Thrust?
Andy Skinner wrote:
<A whole bunch of stuff about a FT AI.>
If you're going to go to all the trouble of designing an AI and having
it keep track of postions, speeds, ship damage, etc (so it can make
decisions), you might as well get rid of the minitures and play on
screen. Which of course leads to hot seat, modem play, LAN support,
Internet....
Also, for anyone interested in programming starship combat tactics,
there is a game available called Starships. The last version I've seen
was 3.0, and that was several years ago. I haven't looked on the 'Net
for it (probably will after finishing this post:)), but it is probably
out there. The preperation for the game consists of writing the
controlling routine for 1 or more starships, using a sort of specialized
assembly code (not as daunting as it sounds.) The ships are then loaded
into a master module that runs the combat according to the programmed
instructions. The game is very instructional in just what a task good
AI is.
Anyway, my 2 pennies,
Scott