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Re: Armor

From: Adam Delafield <A.Delafield@b...>
Date: Mon, 4 Nov 1996 03:01:16 -0500
Subject: Re: Armor

Date sent:  4-NOV-1996 08:55:19 

>>Armor Rules by Brian Bell
>>Tons: 1
>>Cost: 5

>Great idea but it changes the rules regarding fire.  Shields and Armor
in
>Full Thrust prevent damage from enemy fire but they don't add to the
basic
>damage a ship can take.  Also, 5 points of armor protection for 1 mass
is
>extremely generous.  Maybe invert the mass/cost ratio (mass determines
>decisions in ship construction never cost).  Then try to determine
exactly
>how much armor is equivalent to level-1 shields, instead of giving the
ships
>more "hit points."

>Joe

I like the idea of extra hits, but agree that 5 points is generous. It
would be quite acceptable IMHO to allow a ship to use unused capacity
for armour on a 1 for 1 basis, improving the damage capacity at the
expense of system capacity. This would not have 'facing'.

BTW. Armour equivilant to level-1 screens is roughly 1/6 of the damage
capacity of the ship. (but this excludes the chance to loose it on a
threshold check)

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| Adam Delafield, I.T. Officer	      | Bolton Institute,  |
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