Re: "Realistic" Systems Ideas
From: Aaron P Teske <Mithramuse+@C...>
Date: Thu, 31 Oct 1996 18:09:01 -0500
Subject: Re: "Realistic" Systems Ideas
Excerpts from FT: 31-Oct-96 Re: "Realistic" Systems Ideas by
@peninsula.starway.net.a
> > ALBATIVE PARTICLE CASTER:
> > These devices are designed for games where screen technology
> > is unavailable. The caster launches a clould of chaff, aerosol,
> > reflective dust, whatever that defuses and scatters incoming fire
from
> > directed energy weapons.
>
> As well as stopping beam weapons, this sort of thing can be a useful
> defense against very fast projectiles. The British Interplanetary
Society's
> Daedelus starprobe concept of the 1970s featured a "screen" which
involved
> a
> cloud of a few kilograms of smoke flown ahead of the ship. It was
> calculated
> that this would be able to shred a half-tonne chunk of rock at a
relative
> speed of 12% light.
My favorite story excerpt along this arc is from David Brin's _Startide
Riding_, where the... umm...
SPOILERS!
...where the Streaker ejects all the excess water it was carrying as it
rounded a gas giant, and some Tandu ships (& others) hit the mist of ice
particles at something like 0.5c. BOOM! <grin>
It's one sequence I'd *love* to see animated.... (The other,
incidentally, would be from Timothy ahn's _Conqueror's Legary_, when the
Wolf Pack arrvies. <grin> Anyone have anything like that for FT? ^_^ )
Aaron Teske
Mithramuse+@cmu.edu