Re: "Realistic" Systems Ideas
From: "Carl F. Black II" <cfblack@o...>
Date: Wed, 30 Oct 1996 17:53:32 -0500
Subject: Re: "Realistic" Systems Ideas
>
> ALBATIVE PARTICLE CASTER:
> These devices are designed for games where screen technology
> is unavailable. The caster launches a clould of chaff, aerosol,
> reflective dust, whatever that defuses and scatters incoming fire from
> directed energy weapons. The cloud covers the firing arc that the
caster
> is mounted and only works when it is activated (this must be noted in
the
> movement orders.) Only one caster may be mounted per arc and can be
> mounted in any arc. The effect of the cloud in equal to that of a
screen
> and its level is equal to the caster's rating:
>
> Caster Type Mass Points
> ------------------------------
> Caster 1 1 4
> Caster 2 2 6
> Caster 3 3 8
>
> The cloud lasts only on the turn that it's fired and
dissapates
> after at the end of turn. The main drawback of the system is that it
> works both ways and its effect is cumlative.
>
> EXAMPLE:
> A cruiser puts out a "1" rated cloud and intends to fire upon
a
> ship that has put out it's own "1" cloud. The shot counts as it goes
> through a level "2" screen.
>
> If the cumlative effect exceeds three, then no fire be
executed.
>
> Any questions or comments?
I really like this and will have to try and test it this weekend.
Jonathan Davis wrote:
> The Sensor/ECM rules are interesting. It would add a lot of dice
rolling
> to get the sensor lock-on.
>
Yeah, a bit more than I would usually want.
> There is room for abuse here though. I could mount enough sandcasters
to
> put out a "4" cloud in any one of the port, starboard, and fore arcs.
I'd
> be completely screened against enemy fire to get in close to your
fleet.
It would be very difficult to put out a >3 cloud with a one caster per
arc limit as Mark posted.
Carl Black
--
Burt the Barbarian says, "Remember, pillage THEN burn."