"Realistic" Systems Ideas
From: "<Mark Andrew Siefert>" <cthulhu@c...>
Date: Wed, 30 Oct 1996 13:53:56 -0500
Subject: "Realistic" Systems Ideas
I just finished reading the discussion on "Realistic" space
combat. I have a few ideas about ways to intergrate "hard science" into
FT.
New Sensor rules:
In Stephen Guffey's New Babylon 5 adaptations (see THE PAGE for
more info), the concept of "stealth" is introduced. According to these
rules a ship can't even fire upon another ship until it overcomes the
opponent's stealth or ECM (this is done through a dice roll). Using a
similar concept I have come up with the following.
Before the actually firing occurs a player must annouce which
ships he/she is trying to "illuminate" (the number of ships that can be
"illuminated is equal to the number of firecons). The player rolls
the number of dice for the type of sensor system they pocess:
Sensor Type # of Dice Rolled
--------------------------------
Basic 1d6
Enhanced 2d6
Superior 3d6
The opponent then rolls the number of dice for the type of ECM
system they have (BTW, the ECM sytems are equal in MASS and Points Cost
as the sensor systems.):
ECM Type # of Dice Rolled
--------------------------------
Basic 1d6
Enhanced 2d6
Superior 3d6
If the total of the Sensor roll is greater than the ECM roll,
the
player can shoot at that ship. If it is equal or lower, then the
defending unit is safe. A ship can attempt to illuminate the ship again
but it must have a free and working fire-con.
ALBATIVE PARTICLE CASTER:
These devices are designed for games where screen technology
is unavailable. The caster launches a clould of chaff, aerosol,
reflective dust, whatever that defuses and scatters incoming fire from
directed energy weapons. The cloud covers the firing arc that the
caster
is mounted and only works when it is activated (this must be noted in
the
movement orders.) Only one caster may be mounted per arc and can be
mounted in any arc. The effect of the cloud in equal to that of a screen
and its level is equal to the caster's rating:
Caster Type Mass Points
------------------------------
Caster 1 1 4
Caster 2 2 6
Caster 3 3 8
The cloud lasts only on the turn that it's fired and dissapates
after at the end of turn. The main drawback of the system is that it
works both ways and its effect is cumlative.
EXAMPLE:
A cruiser puts out a "1" rated cloud and intends to fire upon a
ship that has put out it's own "1" cloud. The shot counts as it goes
through a level "2" screen.
If the cumlative effect exceeds three, then no fire be executed.
Any questions or comments?
Later,
Mark A. Siefert
E-MAIL: cthulhu@csd.uwm edu WWW: http://www.uwm.edu/~cthulhu
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DISCLAIMER: The opinions expressed here are solely those of the
author's
who doesn't care whether or not you think he is a right wing nut.
Please
forgive any spelling and/or grammatical errors for he is also a victim
of
the American public education system.