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Re: Campaign Systems

From: Rick Rutherford <rickr@d...>
Date: Tue, 29 Oct 1996 18:36:22 -0500
Subject: Re: Campaign Systems

On Mon, 28 Oct 1996, Cleyne, Daniel wrote:
> 
> Some friends and I are trying to start up a long term FT and DSII
campaign. 
> ...
> The first main question that came to mind was how to mate the two
different 
> point systems.

Why mate them?

I played in a large combined FT/DSII campaign last year which ran for
about 6 months.  When we started, everyone had 7,000 Full Thrust points
to create their fleet, and 25,000 Dirtside II points to create their
army
(the cost of the troop transports came from the Full Thrust points).

Nobody's battle was even-sided -- the attacker usually had more troops,
as far as points-value goes, and the only space-to-ground weapons
allowed
were the "Ortillery" systems in the Full Thrust rules (remember, using
"A" batteries for ground-support is an optional rule).

If you really want to count the DSII points-cost for orbital
ground-support, count them the same as off-board artillery.

Rick Rutherford       rickr@digex.net	    The above opinions are mine.
"It seems to me that the nearer painting approaches sculpture the better
it is, and that sculpture is the worse the nearer it approaches
painting."
					     -- Michelangelo

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