Re: Babylon5 Battles?
From: "<Mark Andrew Siefert>" <cthulhu@c...>
Date: Thu, 24 Oct 1996 12:34:32 -0400
Subject: Re: Babylon5 Battles?
On Thu, 24 Oct 1996, Niall Gilsenan wrote:
> > Date: Thu, 24 Oct 1996 10:25:44 +0100
> > From: Adam Delafield <A.Delafield@bolton.ac.uk>
> > Reply-to: FTGZG-L@bolton.ac.uk
> > To: FTGZG-L@bolton.ac.uk
> > Subject: Babylon5 Battles?
>
> > Date sent: 24-OCT-1996 10:21:31
> >
> > I've just been looking at the TFG web page. Apparently, they are
> > very closely tied with Agents of Gaming, which does not bode well
> > for the new B5 game.
>
> Oh dear.
>
> In fact, Agents of Gaming are responsible for
> > much of the SFB material including the Newsletter and PBM variant.
> >
> Oh dear, oh dear.
>
> > With such a strong link, what are the chances of the B5 game being
> > nothing but a clone of SFB? Damn high I'd say. (But then again,
> > the Earthforce Sourcebook variant will probably be nothing more
> > than a clone of FT 8-) ).
>
> Oh dear (you get the the idea by now). Considering that I have tried
> playing SFB and failed miserably at getting a game up and running in
any
> reasonable length of time, this is very bad news. It had occured to
me
> that the Starfury diagram that appeared on the AOG site reminded of
some
> game. Now that we know that its SFBinfluenced I can see the horror
of it
> already. 20 pages on the various complexities of how a ship jumps
into
> warp (see subsection X3.1214, Ooops not in this supplement!!).
>
> Looks as if the only items of interest will be the ships.
>
Ahhmmm.
If you read the AoG page you will see a disclaimer mentioning
the
fact that Babylon 5 Wars has NOTHING to do with SFB, TFG, or ADB. In
E-Mail I have recieved from AoG they have stated that B5 Wars will be
NOTHING like SFB an any way shape manner or form. I think we are
gettting just a little paranoid here. We should wait for the game to
come out THEN pass judgement on the system. In the meantime, they are
planning WWW-based playtesting of B5 Wars. I suggest we get involved
with these tests and try to influence the game as much as possible (This
way if the game screws-up we have only ourselves to blame.)
Later,
Mark A. Siefert
E-MAIL: cthulhu@csd.uwm edu WWW: http://www.uwm.edu/~cthulhu
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