Beam Batteries
From: dlewis2@c... (David Kendall Lewis (Ext: 3936, Room: 4060B))
Date: Fri, 4 Oct 1996 14:00:35 -0400
Subject: Beam Batteries
This is my first message to the Full Thrust mail group, so forgive me if
I
am covering already hashed over ground. I just bought the game and it's
More Thrust last night and I am having a problem with Beam Batteries.
Unless you only have 1-2 mass left on your ship, I can't see a time
where
you would want to buy anything *but* A batteries. A Batteries are
clearly
superior in a cost/benefit analysis which I show below using the lowest
common denominator for mass (6):
Min Max Range Range Range
Arc Arc 0-12 13-24 25-36
Mass Weapons Cost Cost Damage Damage Damage
---- ------- ---- ---- ------ ------ ------
6 2 14 26 6d6 4d6 2d6
6 3 15 27 6d6 2d6 N/A
6 6 18 30 6d6 N/A N/A
As you can see A Batteries are always cheaper and always do as much or
more
damage out to much greater range. I feel that this should be rectified
and
the More Thrust tried to do this, but fell short. I am thinking of
amending
Battery point costs to be "A:4+4/arc B:2+2/arc C:1+1/arc". This would
change
the above chart to look like the one below:
Min Max Range Range Range
Arc Arc 0-12 13-24 25-36
Mass Weapons Cost Cost Damage Damage Damage
---- ------- ---- ---- ------ ------ ------
6 2 16 32 6d6 4d6 2d6
6 3 12 24 6d6 2d6 N/A
6 6 12 24 6d6 N/A N/A
With this new scheme A Batteries would still be clearly better, but
would
cost between 33% and 50% more that B/C batteries (depending on the arc
of fire). I feel that B & C batteries costing the same per mass is OK
as More Thrust allows C batteries to act in point defense and I feel
that
this balances B batteries advantage at ranges 13-24.
What do the rest of you think?
Thanks,
Dave.