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RE: Fighter disadvantage on large game area

From: timj@u...
Date: Thu, 3 Oct 1996 12:58:19 -0400
Subject: RE: Fighter disadvantage on large game area

My fighter group with fast ships idea

Fighter Group:
Thrust: 12
Velocity: Same as Carrier at launch

The figher group can then increase/decrease their velocity by 12 per
turn but with no 
rules for turning (i.e. use the go where you want rule). 

However the fighter group has to move its current velocity (these ships
are *really 
moving* fast) in the chosen direction. This is because going from V20 to
V1 then back to 
V20 the next turn seems too implausible for even a fighter.   

Good:
interesting tactical planning
fighters can keep up 

Bad:
Bookeeping fighter speed

Tim Jones

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