RE: Fighter disadvantage on large game area
From: timj@u...
Date: Thu, 3 Oct 1996 12:58:19 -0400
Subject: RE: Fighter disadvantage on large game area
My fighter group with fast ships idea
Fighter Group:
Thrust: 12
Velocity: Same as Carrier at launch
The figher group can then increase/decrease their velocity by 12 per
turn but with no
rules for turning (i.e. use the go where you want rule).
However the fighter group has to move its current velocity (these ships
are *really
moving* fast) in the chosen direction. This is because going from V20 to
V1 then back to
V20 the next turn seems too implausible for even a fighter.
Good:
interesting tactical planning
fighters can keep up
Bad:
Bookeeping fighter speed
Tim Jones