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Re: cloaking device rules

From: BJCantwell@a...
Date: Mon, 12 Aug 1996 19:06:21 -0400
Subject: Re: cloaking device rules

In a message dated 96-08-11 15:46:34 EDT, you write:

<< A few of my friends and I were designing a few ship recently when we
 started tossing around the idea of using cloaking devices on some of
the
 new ships.  When we referred to the MT rules on cloaking devices.
 
 None of us were very impressed with the fact that you have no contact
 with the outside playing area. 

(discussion of alternate cloaking scheme snipped)
 
 So what do you all think?  I would love to hear any ideas to make these
 rules better as well as any other cloaking rules that may exist.
 
 John Dattalo (jdatalo@erinet.com)
   Miamisburg, Ohio, USA.
  >>
I'd suggest trying the rules pretty much as written.  While the concept
may
seem a bit odd (though it is oft used in Sci-Fi stories), the tension is
great fun.  We play that the cloaking player records all of his movement
for
the cloaked turns when initially cloaking (including the "uncloaking"
turn).
 The ship appears/disappears at the end of movement, allowing a good
suprise
attack after uncloaking (if you've guessed right).  The looks of
glee/horror
on a players face when he plots out the cloaked moves to discover his
ships
in the perfect/worst place (it goes both ways) is really fun.

Brian

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