Re: Torpedoes
From: starwarsnut@j... (Paul A Neher)
Date: Sat, 10 Aug 1996 14:26:26 -0400
Subject: Re: Torpedoes
On Fri, 9 Aug 1996 17:19:18 -0600 (MDT) Binhan Lin
<Binhan.Lin@UCHSC.edu>
writes:
>Things tend to balance out if you pit two rules lawyers together.
>Similar to the above case, there is "nothing in the rules" about making
a
>special hull carrier that is Mass 12, loading a single fighter bay and
>throwing dozens of micro carriers into battle.
Actually, the rules say you have to be capitol class to carry fighters,
but I think it's silly. In Star Wars and many other Genres, EVERYTHING
with mass carries fighters for self defense ... it's the best there is!
> This was done once in our group
>with both the fighters and carriers attacking as kamikaze ships (i.e.
>the fighters didn't care about endurance and attacked at every
opportunity
>and the carriers attempted to ram at every opportunity.) After this we
>instituted flak ships to make it more diffifult for fighter swarms and
>tacked on VP costs for fighters lost as well as carriers.
>Of course the next time we saw a swarm of Needle beam armed
>ships. A few well placed Nova cannon shot eliminated or diverted the
swarm
>long enough for A batteries to eliminate a significant number of the
swarm.
> If this swarm was applied to the above 14 A-battery ship, I would
place
>the bets on the swarm since only 3 ships per turn could be killed by
the
>large ship and the swarm only needs three fire control hits to knock
out
the
>larger ship.
>The only good way to fight a swarm is to have multiple fire
>platforms with sufficient firepower to knock down 1-2 of the swarm
>each turn. This forces players to spread out their firepower in
designing
>ships, that is until someone generates a supership capable of knocking
>out 1-2 of the medium sized ships per turn. Then you enter the standard
>cycle of various tactics being rotated endlessly to take advantage of a
>deficiency of another tactic. At this point they either figure out
>that it's a vicious circle and make more reasonable ships or stop
playing
>because they figure the game is pointless when played with swarms.
Like you said, through time it all balances out. You get fighters, I get
*daf's and lots of c's. You get A's and I get pulse torpedoes and
shields. You then get fighters and we com full circle. We've never had a
problem.
Paul