Prev: Re: Torpedoes Next: Re: Star Wars Models ...

Re: Torpedoes

From: Joachim Heck - SunSoft <jheck@E...>
Date: Fri, 9 Aug 1996 16:46:31 -0400
Subject: Re: Torpedoes

Paul A. Neher writes:
@:) 
@:) On Fri, 9 Aug 1996 18:50:39 +0000 JAMES BUTLER writes:
@:) > I have the same problem. Everyone wants to put a ton of A
@:) > bats on EVERYTHING!!
@:) 
@:) You have this problem even with equal point value games? True, 'a'
@:) batteries are the weapon of preference, but if you limit the point
@:) value per side to the game, wee have found you run out QUICKLY!
@:) Also, wee have seen while 'a' batteries are more preferable in
@:) combat, once thresholds are suffered and you lose those precious
@:) 'a' batteries, there's something to be said for the 3 'b' to 2 'a'
@:) ratio. Anyone involved in a campaign would see that, especially
@:) when damage continues from battle to battle unless repaired at
@:) space dock ...

  Hmmm... Our ships never seem to survive a battle - we're about to
start our fourth one-battle campaign :)

-joachim

Prev: Re: Torpedoes Next: Re: Star Wars Models ...