Megaships for Traveller (loong)
From: M.J.Elliott@u...
Date: Fri, 12 Jul 1996 08:42:41 -0400
Subject: Megaships for Traveller (loong)
Here are some more thoughts about Traveller conversions for FT. The main
problem with Traveller from an FT perspective is the HUGE ships that are
possible. There are two ways of handling this. One is to have a high
tonnage to mass conversion ratio (eg 1 MASS = 200tons). The disadvantage
of
this is that it makes the smallest ships insignificant in FT terms. I
don't
like this, because players in Traveller often have quite small ships. I
personally prefer the other alternative which is to set the tonnage to
mass
conversion ratio at 1 MASS = 50 tons. As you will have seen from my
previous posts this makes the small ships in Traveller
comparable to similar small ships in FT.
What to do about those ginormous ships though? The "Superships" rules in
MT
help to some extent, but only really work for ships upto about MASS 500.
Above that we are into a different order of magnitude. I therefore
propose
the "MEGASHIPS" rules as outlined below:
1. A ship may be defined as a MEGASHIP. Such a ship's mass is measured
in
mega-mass units. 1 Mega-mass is equivalent to 10 MASS. The damage lines
are
organised in the same way as normal MASS units.
For example, a ship of 75,000 tons would have 150 Mega-mass. This means
the
ship has 75 mega-damage boxes in 5 lines of 15
2. MEGASHIPS may be fitted with Mega weapons and systems. A mega weapon
or
system is equivalent in all respects to 10 normal sized ones. On the
ship
diagram indicate the "mega" attribute by a small "10" next to the
symbol. A
mega weapon rolls the same number of dice as a normal weapon, but each
damage point is a mega-damage point (ie. 10 normal damage points) The
MASS
and cost of all mega weapons and systems is 10 times that of the normal
size.
3. Mega weapons require mega Fire Controls.
4. There are no mega-screens. All ships of what ever size can have up to
3
levels of screen.
5. MEGASHIPS may have Fighter Squadrons. A Fighter Squadron is
equivalent
to 10 normal Fighter Groups. A Fighter squadron is represented on the
table
by the same model as a Fighter Group but with a small D10 under it to
indicate the number of Fighter Groups it consists of. Fighter Squadrons
fight other Fighter Squadrons as if they were 10 strong Fighter Groups.
Mega PDAFS, ADAFS and C batteries fight Fighter Squadrons in a similar
way.
Fighter Squadrons roll 1D6 per Fighter Group vs Mega ships, or squadrons
of
normal ships.
6. When engaged in combat with MEGASHIPS, ordinary ships should be
grouped
in squadrons of 10 similar ships and then the squadron is treated as if
it
was one MEGASHIP.
Meson Guns
Operationally, Meson Guns are similar to the Wave Gun. The "standard"
Wave
Gun (as described in MT p.3-4) is equivalent to a Meson Gun (factor-4).
For
each additional factor above 4:
add 1D6 to damage rolls at all ranges.
add an additional 10 MASS
add an additional 30 points
Thus the largest Meson Gun available is a factor-T:
27D6 at 0" - 12"
26D6 at 12" - 24"
25D6 at 24" - 36"
MASS = 10 + (23 *10) = 240 MASS (24 Mega mass)
Cost = 30 + (23 * 30 ) = 720 points
Note that a Meson Gun is not a mega-weapon (i.e. you _don't_ multiply
damage rolls by 10)
A Meson Gun is an "Oh my, GHOD!" (Great Handfuls of Dice!) weapon!
Meson Screens
A Meson Screen has the effect of reducing the damage inflicted by a
Meson
Gun. It has no effect against any other weapon type. The Meson Screen
reduces the number of D6s rolled by a Meson Gun by 1D6 per Meson Screen
factor.
MASS 10 /factor
Cost 30 /factor
Thus a factor-6 Meson Screen would reduce a factor-T Meson Gun to 21D6
at
up to 12" range.and so on, for a MASS of 60 (6 Mega mass), and a cost
of
180 points.
Thoughts anyone?
Mike Elliott, GZG