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From: db-ft@w... (David Brewer)
Date: Tue, 9 Jul 1996 21:13:05 -0400
Subject: No Subject specified

In message <v02140b00ae0711eeb188@[206.86.221.227]> mllaneza@sfsu.edu
writes:
> Then create parallel designs. One potential problem is that a linear
> conversion of tonnage to mass gives very small ships and ships of
> incredible mass. If a scoutship is mass 2, a Kinunir-class cruiser is
> 24. Then from there an Azhanti High Lightning class cruiser is mass
> 1200. A Tigress is mass 10,000...

Note that (IIRC) the Tigress carries shitloads of fighters that
mass the same as the scoutship: 100 "tons" (and further that the
launch tube massed 25*100 "tons" or the same as two Kinunir-class
"cruisers" (which weren't really cruisers). If you assume that
half of the 1 MASS used by a fighter is the fighter's Trav 
"tonnage" then you come out with a baseline 1 MASS = 200 "tons".

>     Perhaps a logarithmic scale would be best. A Tigress should be
> relatively huge in any scale. 

I think that rationally you're going to have to accept that some
ships are two piddlingly small to include, and some too damned
big.

Alternatively, consider how the WEG "Star Wars" RPG connects it's
elements of differing scale with dice-capping and steal^H^H^H^H^H modify

the idea to a greater/lesser extent.

--
David Brewer

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