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DSII Errate 1 (was RE: DSII: More questions)

From: M.J.Elliott@u...
Date: Thu, 27 Jun 1996 13:16:44 -0400
Subject: DSII Errate 1 (was RE: DSII: More questions)

>This was answered by Mike Elliott a while ago, and he said it was the 
>first erratum for DSII.  I can't find that message, though.  It was
from a 
>long time ago.  I think he pretty much said use the chart for
everything 
>the chart specifies.  Anything it doesn't cover, use the rules in the 
>text.	Conflicts--use
>the chart.  That meant when firing at infantry with weapons you don't
take 
>cover into account.  I think you usually use Yellow, though I think it 
>depended on the weapon.  I don't have the rules with me, so I'm a bit 
>vague, but I'm sure the chart was the correct version.  I kinda liked
the 
>text rules myself, especially using the cover rules.  He mainly didn't 
>want vehicle weapons to very useful against infantry.

>But he's on this list, so I'm sure he can clarify.

>andy

Yeah, sure!

The text at the top of p.36 is in error, delete the words "Damage
Validity 
and" thus it should read: "(Note that in all the above cases, the 
point totals necessary to kill infantry elements are the same as for 
INFANTRY FIREFIGHTS.)"

In other words you should use the chit validities from p.29.

Suplementary question:
If you use the validities on pg. 29, how do you provide infantry a bonus

for being in cover or dug in?  The rules on page 36 did this by altering

the damage validities.	 Except for artillery attacks, cover modifiers
are 
not included in this chart, and infantry attacks cannot use the same 
modifiers as against vehicles since no dice are rolled.

You DON'T provide infantry a bonus for being in cover or dug in vs
vehicle 
fire (except in the case of artillery fire). They are hard enough to hit
as 
it is (Yellow chits only) so its not really necessary.

Mike Elliott, GZG

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