Full Thrust Java test list -- November 2007
RE: Game1373_Turn03_Player1_D
Ok. So if you're being attacked by ordinance, in FTJava its best to spread
the weapons across all the available firecon's to reduce the effect of
thresholds.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
> From: Jon Davis [mailto:davisje@xxxxxxxxxxxx]
> Sent: Sunday, 11 November 2007 12:16 AM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Game1373_Turn03_Player1_D
>
>
> Brendan Robertson wrote:
> > Had an possible bug.
> >
> > Submitted fire orders of all of my ships and on the results
> logs only *1*
> > ship out of 7 has fired offensive beams; but all of them
> have fired PDS
> > against the plasmabolts.
> >
>
> Similar sort of issue with this game.
>
> The Plasma bolts will resolve damage before direct fire is resolved,
> including threshold checks.
>
> If a plasma bolt destroys a ship, it will not fire in the
> direct fire phase.
>
> If a plasma bolt knocks out a fire control or a weapon
> system, it will not
> be active or fire during the combat phase.
>
> Jon
>
>
>
>
>
>
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