Full Thrust Java test list -- November 2007
Re: FTJava: Game1345 Completed
I would agree about the messages... But going back to a couple threads
back, the messages were not being delivered or recieved. I remember
sending a couple messages, but got no response, so either i was being
ignored, or they were never recieved...
And going back to the PSB of it all... Isnt each turn roughlt 15
minutes? I think thats nearly enough time to at least figure out who
is shooting who... at least to the ships relatively close by...
On Nov 8, 2007 5:50 AM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
> What about making it a configurable option? Have it in the scenario
> setup to say if there are sensors or not? That way everyone can be
> happy.
>
> Thoughts? Ideas?
>
>
> On Nov 8, 2007 5:13 AM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > textfilter: chose text/plain from a multipart/alternative
> >
> > On Nov 8, 2007 12:30 AM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> >
> > > See, my biggest problem with this scenario was that i only knew who
> > > was attacking me. And i couldnt figure out where any of the other
> > > damage on other ships was coming from. If i have access to the amount
> > > of damage an enemy ship has recieved, why couldnt my sensors detect
> > > who was firing at them and when they were firing at them, but be good
> > > enough to tell me that their number 2 FCS was shot out...
> > >
> >
> > Well, again, you go back to the PSB of your sensors and information flow.
> >
> > It's been a long while since I played, but iirc ftjava scenarios can be set
> > up so you *can't* tell damage to other ships beyond a certain distance. That
> > would generously contributed to the confusion of what is going on.
> >
> >
> >
> > >
> > >
> > > On Nov 7, 2007 8:37 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > textfilter: chose text/plain from a multipart/alternative
> > > >
> > > > On Nov 7, 2007 11:22 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
> > > >
> > > > > I agree. This should be easy to determine. Guarenteed it's only
> > > > > movies/shows, but if the ships can determine that some one is
> > > > > targeting them, they should be able to mark it down and remember who
> > > > > was targeting them.
> > > >
> > > >
> > > > Little too Star Treky for my tastes. :-D
> > > >
> > > >
> > > >
> > > > > On Nov 7, 2007 8:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > > > Well PSB or no, i would assume that my crew has dedicated people
> > > that
> > > > > > filter down information to the command. I would assume, call me
> > > > > > silly, that information regarding who is shooting who would be among
> > > > > > that... Shrug...
> > > > > >
> > > > > >
> > > > > > On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > > >
> > > > > > > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > > > >
> > > > > > > > Well yes, but i think with advanced sensors showing how much
> > > damage
> > > > > > > > each ship has taken, they would have been able to figure out
> > > which
> > > > > > > > ship fired at them.
> > > > > > > >
> > > > > > >
> > > > > > > There's always the whole information overload aspect, too. All
> > > > > depends on
> > > > > > > your PSB on sensors
> > > > > > >
> > > > > > >
> > > > > > > >
> > > > > > > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > > > > >
> > > > > > > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx>
> > > > > wrote:
> > > > > > > > >
> > > > > > > > > > I would love it if, in the scenarios where you don't know
> > > who
> > > > > the
> > > > > > > > > > enemy is, that there was a way that you could mark a ship as
> > > an
> > > > > enemy.
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > > Well, wouldn't that just remove all the confusion sown in the
> > > fog
> > > > > and
> > > > > > > > chaos
> > > > > > > > > of war? ;-)
> > > > > > > > >
> > > > > > > > > Mk
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > ++++++++++++++++++
> > > > > Troy Davidson
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> > >
> >
> >
>
>
>
> --
> ++++++++++++++++++
> Troy Davidson
>
>
>
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Generated: Mon Nov 26 02:07:10 GMT 2007