Full Thrust Java test list -- November 2007

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Re: FTJava: Game1345 Completed



What about making it a configurable option?  Have it in the scenario
setup to say if there are sensors or not?  That way everyone can be
happy.

Thoughts?  Ideas?

On Nov 8, 2007 5:13 AM, Indy <indy.kochte@xxxxxxxxx> wrote:
> textfilter: chose text/plain from a multipart/alternative
>
> On Nov 8, 2007 12:30 AM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
>
> > See, my biggest problem with this scenario was that i only knew who
> > was attacking me.  And i couldnt figure out where any of the other
> > damage on other ships was coming from.  If i have access to the amount
> > of damage an enemy ship has recieved, why couldnt my sensors detect
> > who was firing at them and when they were firing at them, but be good
> > enough to tell me that their number 2 FCS was shot out...
> >
>
> Well, again, you go back to the PSB of your sensors and information flow.
>
> It's been a long while since I played, but iirc ftjava scenarios can be set
> up so you *can't* tell damage to other ships beyond a certain distance. That
> would generously contributed to the confusion of what is going on.
>
>
>
> >
> >
> > On Nov 7, 2007 8:37 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > textfilter: chose text/plain from a multipart/alternative
> > >
> > > On Nov 7, 2007 11:22 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
> > >
> > > > I agree.  This should be easy to determine.  Guarenteed it's only
> > > > movies/shows, but if the ships can determine that some one is
> > > > targeting them, they should be able to mark it down and remember who
> > > > was targeting them.
> > >
> > >
> > > Little too Star Treky for my tastes. :-D
> > >
> > >
> > >
> > > > On Nov 7, 2007 8:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > > Well PSB or no, i would assume that my crew has dedicated people
> > that
> > > > > filter down information to the command.  I would assume, call me
> > > > > silly, that information regarding who is shooting who would be among
> > > > > that... Shrug...
> > > > >
> > > > >
> > > > > On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > >
> > > > > > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > > >
> > > > > > > Well yes, but i think with advanced sensors showing how much
> > damage
> > > > > > > each ship has taken, they would have been able to figure out
> > which
> > > > > > > ship fired at them.
> > > > > > >
> > > > > >
> > > > > > There's always the whole information overload aspect, too.  All
> > > > depends on
> > > > > > your PSB on sensors
> > > > > >
> > > > > >
> > > > > > >
> > > > > > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > > > >
> > > > > > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx>
> > > > wrote:
> > > > > > > >
> > > > > > > > > I would love it if, in the scenarios where you don't know
> > who
> > > > the
> > > > > > > > > enemy is, that there was a way that you could mark a ship as
> > an
> > > > enemy.
> > > > > > > > >
> > > > > > > >
> > > > > > > > Well, wouldn't that just remove all the confusion sown in the
> > fog
> > > > and
> > > > > > > chaos
> > > > > > > > of war?  ;-)
> > > > > > > >
> > > > > > > > Mk
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > ++++++++++++++++++
> > > > Troy Davidson
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
> >
>
>



-- 
++++++++++++++++++
Troy Davidson






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    roger@nospam.firedrake.org
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