Full Thrust Java test list -- November 2007
Re: FTJava: Game1345 Completed
textfilter: chose text/plain from a multipart/alternative
On Nov 8, 2007 12:30 AM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> See, my biggest problem with this scenario was that i only knew who
> was attacking me. And i couldnt figure out where any of the other
> damage on other ships was coming from. If i have access to the amount
> of damage an enemy ship has recieved, why couldnt my sensors detect
> who was firing at them and when they were firing at them, but be good
> enough to tell me that their number 2 FCS was shot out...
>
Well, again, you go back to the PSB of your sensors and information flow.
It's been a long while since I played, but iirc ftjava scenarios can be set
up so you *can't* tell damage to other ships beyond a certain distance. That
would generously contributed to the confusion of what is going on.
>
>
> On Nov 7, 2007 8:37 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > textfilter: chose text/plain from a multipart/alternative
> >
> > On Nov 7, 2007 11:22 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
> >
> > > I agree. This should be easy to determine. Guarenteed it's only
> > > movies/shows, but if the ships can determine that some one is
> > > targeting them, they should be able to mark it down and remember who
> > > was targeting them.
> >
> >
> > Little too Star Treky for my tastes. :-D
> >
> >
> >
> > > On Nov 7, 2007 8:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > Well PSB or no, i would assume that my crew has dedicated people
> that
> > > > filter down information to the command. I would assume, call me
> > > > silly, that information regarding who is shooting who would be among
> > > > that... Shrug...
> > > >
> > > >
> > > > On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > textfilter: chose text/plain from a multipart/alternative
> > > > >
> > > > > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > > >
> > > > > > Well yes, but i think with advanced sensors showing how much
> damage
> > > > > > each ship has taken, they would have been able to figure out
> which
> > > > > > ship fired at them.
> > > > > >
> > > > >
> > > > > There's always the whole information overload aspect, too. All
> > > depends on
> > > > > your PSB on sensors
> > > > >
> > > > >
> > > > > >
> > > > > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > > >
> > > > > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx>
> > > wrote:
> > > > > > >
> > > > > > > > I would love it if, in the scenarios where you don't know
> who
> > > the
> > > > > > > > enemy is, that there was a way that you could mark a ship as
> an
> > > enemy.
> > > > > > > >
> > > > > > >
> > > > > > > Well, wouldn't that just remove all the confusion sown in the
> fog
> > > and
> > > > > > chaos
> > > > > > > of war? ;-)
> > > > > > >
> > > > > > > Mk
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > ++++++++++++++++++
> > > Troy Davidson
> > >
> > >
> > >
> >
> >
>
>
>
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