Full Thrust Java test list -- November 2007
Re: FTJava: Game1345 Completed
textfilter: chose text/plain from a multipart/alternative
On Nov 7, 2007 10:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> Well PSB or no, i would assume that my crew has dedicated people that
> filter down information to the command. I would assume, call me
> silly, that information regarding who is shooting who would be among
> that... Shrug...
I guess we differ on our assumptions. I assume the action is happening so
fast and furious that this information is not always properly filtered.
Hence the chaos/fog of war mention of earlier. :-)
And there is always friendly fire, something that doesn't necessarily happen
in games, but happens in real life. That will bugger up the who is supposed
to/not supposed to shoot at who info flow.
> On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > textfilter: chose text/plain from a multipart/alternative
> >
> > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> >
> > > Well yes, but i think with advanced sensors showing how much damage
> > > each ship has taken, they would have been able to figure out which
> > > ship fired at them.
> > >
> >
> > There's always the whole information overload aspect, too. All depends
> on
> > your PSB on sensors
> >
> >
> > >
> > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > textfilter: chose text/plain from a multipart/alternative
> > > >
> > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
> > > >
> > > > > I would love it if, in the scenarios where you don't know who the
> > > > > enemy is, that there was a way that you could mark a ship as an
> enemy.
> > > > >
> > > >
> > > > Well, wouldn't that just remove all the confusion sown in the fog
> and
> > > chaos
> > > > of war? ;-)
> > > >
> > > > Mk
> > > >
> > > >
> > >
> > >
> > >
> >
> >
>
>
>
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