Full Thrust Java test list -- November 2007
Re: FTJava: Game1345 Completed
See, my biggest problem with this scenario was that i only knew who
was attacking me. And i couldnt figure out where any of the other
damage on other ships was coming from. If i have access to the amount
of damage an enemy ship has recieved, why couldnt my sensors detect
who was firing at them and when they were firing at them, but be good
enough to tell me that their number 2 FCS was shot out...
Shrug...
On Nov 7, 2007 8:37 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> textfilter: chose text/plain from a multipart/alternative
>
> On Nov 7, 2007 11:22 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:
>
> > I agree. This should be easy to determine. Guarenteed it's only
> > movies/shows, but if the ships can determine that some one is
> > targeting them, they should be able to mark it down and remember who
> > was targeting them.
>
>
> Little too Star Treky for my tastes. :-D
>
>
>
> > On Nov 7, 2007 8:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > Well PSB or no, i would assume that my crew has dedicated people that
> > > filter down information to the command. I would assume, call me
> > > silly, that information regarding who is shooting who would be among
> > > that... Shrug...
> > >
> > >
> > > On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > textfilter: chose text/plain from a multipart/alternative
> > > >
> > > > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > > >
> > > > > Well yes, but i think with advanced sensors showing how much damage
> > > > > each ship has taken, they would have been able to figure out which
> > > > > ship fired at them.
> > > > >
> > > >
> > > > There's always the whole information overload aspect, too. All
> > depends on
> > > > your PSB on sensors
> > > >
> > > >
> > > > >
> > > > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > > textfilter: chose text/plain from a multipart/alternative
> > > > > >
> > > > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx>
> > wrote:
> > > > > >
> > > > > > > I would love it if, in the scenarios where you don't know who
> > the
> > > > > > > enemy is, that there was a way that you could mark a ship as an
> > enemy.
> > > > > > >
> > > > > >
> > > > > > Well, wouldn't that just remove all the confusion sown in the fog
> > and
> > > > > chaos
> > > > > > of war? ;-)
> > > > > >
> > > > > > Mk
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> > >
> >
> >
> >
> > --
> > ++++++++++++++++++
> > Troy Davidson
> >
> >
> >
>
>
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