Full Thrust Java test list -- November 2007

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Re: FTJava: Game1345 Completed



textfilter: chose text/plain from a multipart/alternative

On Nov 7, 2007 11:22 PM, Troy Davidson <clandaith@xxxxxxxxx> wrote:

> I agree.  This should be easy to determine.  Guarenteed it's only
> movies/shows, but if the ships can determine that some one is
> targeting them, they should be able to mark it down and remember who
> was targeting them.


Little too Star Treky for my tastes. :-D


> On Nov 7, 2007 8:14 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > Well PSB or no, i would assume that my crew has dedicated people that
> > filter down information to the command.  I would assume, call me
> > silly, that information regarding who is shooting who would be among
> > that... Shrug...
> >
> >
> > On Nov 7, 2007 5:22 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > textfilter: chose text/plain from a multipart/alternative
> > >
> > > On Nov 7, 2007 5:51 PM, Robert Doughty <rdoughty@xxxxxxxxx> wrote:
> > >
> > > > Well yes, but i think with advanced sensors showing how much damage
> > > > each ship has taken, they would have been able to figure out which
> > > > ship fired at them.
> > > >
> > >
> > > There's always the whole information overload aspect, too.  All
> depends on
> > > your PSB on sensors
> > >
> > >
> > > >
> > > > On Nov 7, 2007 12:31 PM, Indy <indy.kochte@xxxxxxxxx> wrote:
> > > > > textfilter: chose text/plain from a multipart/alternative
> > > > >
> > > > > On Nov 7, 2007 12:54 PM, Troy Davidson <clandaith@xxxxxxxxx>
> wrote:
> > > > >
> > > > > > I would love it if, in the scenarios where you don't know who
> the
> > > > > > enemy is, that there was a way that you could mark a ship as an
> enemy.
> > > > > >
> > > > >
> > > > > Well, wouldn't that just remove all the confusion sown in the fog
> and
> > > > chaos
> > > > > of war?  ;-)
> > > > >
> > > > > Mk
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
> >
>
>
>
> --
> ++++++++++++++++++
> Troy Davidson
>
>
>





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    roger@nospam.firedrake.org
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