Full Thrust Java test list -- September 2007

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RE: Game 1328 - another mysterious fighter jump



Ok.  Think I've solved the problem with this one.

Its only an issue on "turn 0" as the starting co-ord and move to co-ord for
the fighter were the "holding pattern".  By setting them to the same as the
owning ship it should fix the problem.

I'm testing it now.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx] 
> Sent: Thursday, 20 September 2007 9:55 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: Re: Game 1328 - another mysterious fighter jump
> 
> 
> When the fighters jumped in Shattered dreams, neither side was  
> screening as far as i know. They were trying to intercept each other.
> 
> 
> On Sep 20, 2007, at 7:09 AM, Brendan Robertson wrote:
> 
> > Question:  Do you have them on "screen" orders?
> > The only instance I have seen so far was: (Point of No Return) EAS  
> > Charon ->
> > Launch Fighters -> Screen Any Ship (Jumped to EAS Apollo)
> >
> > If we can track it down, it could be a bug somewhere in the screen  
> > orders;
> > or it could be an error somewhere in the fighter code I 
> have used.   
> > The
> > fighter code is looking more likely based on two occurances 
> between  
> > the same
> > ships in different scenarios.
> >
> > Brendan
> > 'Neath Southern Skies
> > http://home.pacific.net.au/~southernskies/
> >
> >> -----Original Message-----
> >> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
> >> Sent: Wednesday, 19 September 2007 10:23 PM
> >> To: ftjava-test@xxxxxxxxxxxxx
> >> Subject: Game 1328 - another mysterious fighter jump
> >>
> >>
> >> This time the EAS Charon's fighters jumped 60 mu to where EAS
> >> Apollo's coordinates.
> >>
> >>
> >> Alpha Men Earn Big Zero    (Noam Raphael Izenberg does not
> >> like Alpha
> >> Men)
> >>
> >>
> >>
> >>
> >
> >
> >
> 
> Mine Zero Bang (Noam Izenberg is not responsible for the 
> explosion in  
> the mineshaft)
> 
> 
> 
> 







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