Full Thrust Java test list -- September 2007

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Re: Hello



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Yeah, I've been reading the documents on he website for a few days, trying
to figure out how things work, but its easier to learn by doing (for me at
least), so i played a practice game to get familiar.  I also jumped into
Picket Duty scenerio with another player.  And just signed up for the
cruiser duels.

Call to Arms, Babylon 5 universe?  I would love to play!  Are you guys using
vector or cinematic movement?  I prefer vector, but can play with either!
Sounds like fun!  Count me in either way!

Thanks!

Rob

On 9/21/07, Brendan Robertson <southernskies@xxxxxxxxxxxxxx> wrote:
>
> Hi.  Welcome to the wonderful world of FTJava!
>
> There are a few ideosyncracies of playing the online version (Damage
> Control
> is part of movement orders and fighter orders aren't as flexible) compared
> to tabletop.
>
> If you're feeling adventurous, I need 4 more players for "Call to Arms"...
> (not on the website, its manually started).
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
> > -----Original Message-----
> > From: Robert Doughty [mailto:rdoughty@xxxxxxxxx]
> > Sent: Saturday, 22 September 2007 9:50 AM
> > To: ftjava-test@xxxxxxxxxxxxx
> > Subject: Hello
> >
> >
> > textfilter: chose text/plain from a multipart/alternative
> >
> > Hello everyone!  I stumbled accross the site and have already started
> > playing my first game!!
> >
> > Im really glad you guys took the time to make this, because
> > its been so long
> > since i've played Full Thrust, and this really helps me get
> > my fill of the
> > game! Believe it or not, I've actually met a couple of you at
> > GZG ECC a
> > couple years ago.  I think it was number 7.
> >
> > -Rob
> >
> >
>
>
>
>





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    Generated: Sun Sep 30 01:07:15 GMT 2007