Full Thrust Java test list -- September 2007
Re: Hello
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Yeah, I've been reading the documents on he website for a few days, trying
to figure out how things work, but its easier to learn by doing (for me at
least), so i played a practice game to get familiar. I also jumped into
Picket Duty scenerio with another player. And just signed up for the
cruiser duels.
Call to Arms, Babylon 5 universe? I would love to play! Are you guys using
vector or cinematic movement? I prefer vector, but can play with either!
Sounds like fun! Count me in either way!
Thanks!
Rob
On 9/21/07, Brendan Robertson <southernskies@xxxxxxxxxxxxxx> wrote:
>
> Hi. Welcome to the wonderful world of FTJava!
>
> There are a few ideosyncracies of playing the online version (Damage
> Control
> is part of movement orders and fighter orders aren't as flexible) compared
> to tabletop.
>
> If you're feeling adventurous, I need 4 more players for "Call to Arms"...
> (not on the website, its manually started).
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
> > -----Original Message-----
> > From: Robert Doughty [mailto:rdoughty@xxxxxxxxx]
> > Sent: Saturday, 22 September 2007 9:50 AM
> > To: ftjava-test@xxxxxxxxxxxxx
> > Subject: Hello
> >
> >
> > textfilter: chose text/plain from a multipart/alternative
> >
> > Hello everyone! I stumbled accross the site and have already started
> > playing my first game!!
> >
> > Im really glad you guys took the time to make this, because
> > its been so long
> > since i've played Full Thrust, and this really helps me get
> > my fill of the
> > game! Believe it or not, I've actually met a couple of you at
> > GZG ECC a
> > couple years ago. I think it was number 7.
> >
> > -Rob
> >
> >
>
>
>
>
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