Full Thrust Java test list -- September 2007
Re: Game 1324 over
Interesting.
In our game, B5 launched an energy mine and caught itself in the
blast. It definitely hurt, but there were enough Clark assets in
place to severely compromise the station.
On Sep 21, 2007, at 8:04 AM, Brendan Robertson wrote:
> That's an interesting outcome. The alpha test had clark's forces
> hammered
> badly by the energy mines. It's a hard scenario to balance as any
> advantage
> accumulates too quickly to compensate.
>
> I will look at adding another station module to help the victory
> conditions.
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
>> -----Original Message-----
>> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
>> Sent: Friday, 21 September 2007 10:20 AM
>> To: ftjava-test@xxxxxxxxxxxxx
>> Subject: Game 1324 over
>>
>>
>> This was a Shattered Dreams scenario. Clark's forces ended up
>> destroying B5, one of the Omegas, crippling the other Omega, and
>> killing all defending fighters. Loyalist losses were one one Heavily
>> damaged Omega, One moderate Omega, one Struck cruiser
>> (critical hit),
>> and one lightly damaged cruiser. About 4.5 of the original 12
>> survived.
>>
>> This version was played with Cinematic, Vector may have upped damage
>> on both sides.
>> This scenario suffered a fighter bug that put 80% of all fighters 2
>> turns away from the ship combat. This had less effect than
>> I'd expected.
>>
>> An issue with this scenario is that it is too easy for the Clark
>> loyalists to blow through the B5 defense and attack the station.
>> Perhaps slower starting speeds, or a longer distance is
>> necessary. It
>> is also too easy to destroy the station. It might be nice to split
>> the station into two modules - one that has the combat power, the
>> other that houses the civilian population. Make a rule that if the
>> combat power is destroyed, and a loyalist is within 6 MU and under
>> speed 6, then the station *must* strike colors. Plus, if the
>> civilian
>> population suffers over 50% causalties, both sides lose.
>>
>> I liked the scenario though - the ship designs were nicely different
>> and really did have a B5-ish feel to them.
>>
>> -N
>>
>> ---
>>
>> You can do anything if you want it bad enough. That's why we see so
>> many people who can fly. - Elden Carnahan
>>
>>
>>
>>
>
>
>
---
"The idea of strictly minding our own business is moldy rubbish. Who
could be so selfish?" -- Myrtie Barker
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