Full Thrust Java test list -- September 2007

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Game 1324 over



This was a Shattered Dreams scenario. Clark's forces ended up  
destroying B5, one of the Omegas, crippling the other Omega, and  
killing all defending fighters. Loyalist losses were one one Heavily  
damaged Omega, One moderate Omega, one Struck cruiser (critical hit),  
and one lightly damaged cruiser. About 4.5 of the original 12 survived.

This version was played with Cinematic, Vector may have upped damage  
on both sides.
This scenario suffered a fighter bug that put 80% of all fighters 2  
turns away from the ship combat. This had less effect than I'd expected.

An issue with this scenario is that it is too easy for the Clark  
loyalists to blow through the B5 defense and attack the station.  
Perhaps slower starting speeds, or a longer distance is necessary. It  
is also too easy to destroy the station. It might be nice to split  
the station into two modules - one that has the combat power, the  
other that houses the civilian population. Make a rule that if the  
combat power is destroyed, and a loyalist is within 6 MU and under  
speed 6, then the station *must* strike colors. Plus, if the civilian  
population suffers over 50% causalties, both sides lose.

I liked the scenario though - the ship designs were nicely different  
and really did have a B5-ish feel to them.

-N

---

You can do anything if you want it bad enough. That's why we see so  
many people who can fly.     -     Elden Carnahan







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    roger@nospam.firedrake.org
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