Full Thrust Java test list -- September 2007
Game 1324 over
This was a Shattered Dreams scenario. Clark's forces ended up
destroying B5, one of the Omegas, crippling the other Omega, and
killing all defending fighters. Loyalist losses were one one Heavily
damaged Omega, One moderate Omega, one Struck cruiser (critical hit),
and one lightly damaged cruiser. About 4.5 of the original 12 survived.
This version was played with Cinematic, Vector may have upped damage
on both sides.
This scenario suffered a fighter bug that put 80% of all fighters 2
turns away from the ship combat. This had less effect than I'd expected.
An issue with this scenario is that it is too easy for the Clark
loyalists to blow through the B5 defense and attack the station.
Perhaps slower starting speeds, or a longer distance is necessary. It
is also too easy to destroy the station. It might be nice to split
the station into two modules - one that has the combat power, the
other that houses the civilian population. Make a rule that if the
combat power is destroyed, and a loyalist is within 6 MU and under
speed 6, then the station *must* strike colors. Plus, if the civilian
population suffers over 50% causalties, both sides lose.
I liked the scenario though - the ship designs were nicely different
and really did have a B5-ish feel to them.
-N
---
You can do anything if you want it bad enough. That's why we see so
many people who can fly. - Elden Carnahan
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Generated: Sun Sep 30 01:07:15 GMT 2007