Full Thrust Java test list -- September 2007
Re: Game1321... 1328
Thanks -
Quick question. 1321 was in Vector. 1328 is in Cinematic. Which is
the desired system for the scenario... I'm thinking you want it in
Vector eh? Happy to play either - or both ways.
-N
On Sep 18, 2007, at 7:37 AM, Brendan Robertson wrote:
> I'll cancel it and restart. Fairly sure I've got the problem
> licked now.
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernskies/
>
>> -----Original Message-----
>> From: Noam Izenberg [mailto:noam.izenberg@xxxxxxxxxx]
>> Sent: Tuesday, 18 September 2007 2:49 AM
>> To: ftjava-test@xxxxxxxxxxxxx
>> Subject: Game1321
>>
>>
>> It looks like the Bot player is holding up game 1321. Can this game
>> be edited so that it is not going to wait for the "Computer"
>> every turn?
>>
>> -Noam
>>
>>
>> On Sep 17, 2007, at 12:04 PM, ftgm@xxxxxxxxxxxx wrote:
>>
>>>
>>> Game Status
>>>
>>> Point of No Return
>>>
>>> Game1321: Turn 01 Movement Last run: Sep 12, 2007 5:18 AM
>>>
>>> Orders received from:
>>> Admiral Izenberg Haig Faction
>>> (noam.izenberg@xxxxxxxxxx) Sep 12, 2007 12:04 PM
>>> Admiral Southernskies Clark Faction
>>> (southernskies@xxxxxxxxxxxxxx) Sep 12, 2007 5:26 AM
>>> Waiting for orders from:
>>> Computer Jump Gate ()
>>>
>>>
>>> FTJava Game Master
>>>
>>
>> ---
>>
>> "Never work before breakfast; if you have to work before breakfast,
>> eat your breakfast first." - Josh Billings
>>
>>
>>
>>
>
>
>
Help! - or an amazing beer. (What Noam Raphael Izenberg is in
desperate need of right now)
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