Full Thrust Java test list -- September 2007
Game 1325 - fighter oddity
Playing around with the scenario and noticed this:
<FighterGroup id="2104">
<Position x="17.0" y="6.0" />
<Heading heading="2" />
<Race>EarthAlliance</Race>
<Type>Standard</Type>
<Count>2</Count>
<Endurance>6</Endurance>
<PilotQuality>Normal</PilotQuality>
<DogFighting value="true"/>
<Carrier id="7"/>
<OnBoard value="true"/>
<FighterBay id="29"/>
<Target id="0"/>
<FighterOrders id="2104">
<Orders>Move</Orders>
<MoveTo x="17.0" y="6.0" heading="2"/>
<SecondaryMovement value="false"/>
<OnBoard value="true"/>
<Target id="0"/>
</FighterOrders>
<Log>
<Record turn="2" event="Attack" priority="High">
FG 1302: Hit for four kills from six fighters in FG
1302.
</Record>
</Log>
</FighterGroup>
The fighters are still onboard (have not been launched), yet were
targettable by fighters outside the carrier.
I have checked the previous turn's logs and they were engaged as the nearest
enemy fighter group by FG1302.
I was hoping to save them until B5's fighters were killed off and then swamp
whichever enemy SDN was still around. :-/
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
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Generated: Sun Sep 30 01:07:15 GMT 2007