Full Thrust Java test list -- March 2007
Tactical FTL
What would be needed to implement Tactical FTL as a game option?
I'm thinking:
1. Game setting (Tactical FTL on/off; minimum jump distance)
2. Fog of War scenario only
Starting work on a "campaign" style game, but if I put the stations/planets
far enough apart that you need to look for them, it would take 10-20 turns
just to get there at full acceleration.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/
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Generated: Sun Mar 25 01:08:30 GMT 2007