Full Thrust Java test list -- December 2006

Number 13 of 24 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: The Line Holds! Re: FTJava: Game1000 Completed



Fighter morale is a good point. I'll see about making it a
game level option for version 1.2.

Still, I'm open to suggestions for making fighters more
satisfactory. More orders, changes to the fighter AI,
anything like that can be improved without affecting
the game flow.

On 4-Dec-06, at 5:27 AM, Noam Izenberg wrote:

> I agree with your analysis, Brendan. I think fighter morale should be
> turned off by default.
>
> I am generally unsatisfied with fighter implementation in FTJ. This
> is not in any way a criticism of any of the dedicated programmers -
> You guys have done an utterly fantastic job virtually unsupported to
> give us all a great game to play. It's just that the extra steps
> fighters require are very hard to do properly, as discussed not too
> long ago, without major changes and disruption (and lengthening) of
> FTJ game play flow.
>
> -N
>
>
> On Dec 4, 2006, at 2:43 AM, Brendan Robertson wrote:
>
>> That's one thing I've found about Kra'vak vs Humans.  The Kra'vak
>> need to
>> inflict heavy damage early and continue to keep their K-guns on
>> targets.  As
>> soon as they lose arc, the human beams/grasers start to come back.
>> Also the
>> Kra'vak aren't designed for long engagement times.  Once they run
>> out of
>> scatterguns, any remaining human ordinance really hurts them when
>> it hits.
>>
>> I think there may have been an issue with fighter morale though; my
>> sole
>> remaining heavy fighter with 4 turns of endurance failed to attack
>> that
>> crippled KV destroyer over 8 times.  Either that or my die rolls
>> sucked
>> again.
>>
>> At least I got my carrier out of there to be repaired after I
>> couldn't shake
>> that KV destroyer chasing me.
>>
>> Brendan
>> 'Neath Southern Skies
>> http://home.pacific.net.au/~southernskies/
>>
>>> -----Original Message-----
>>> From: Wessick Tilakmen [mailto:brotherwessick@xxxxxxxxxx]
>>> Sent: Saturday, 2 December 2006 10:30 PM
>>> To: ftjava-test@xxxxxxxxxxxxx
>>> Subject: RE: The Line Holds! Re: FTJava: Game1000 Completed
>>>
>>>
>>> textfilter: chose text/plain from a multipart/alternative
>>>
>>>   Cursed Hu'Mans,
>>>
>>>   Great dishonor has been done to the glorious Kra'vak, this day will
>>>   be long remembered and blood with flow.
>>>
>>>   Anyways, I had a blast.  It was a pretty big game, seemed like the
>>>   Kra'vak would win it at first.  Much respect for the
>>>   allied players and my own team.  I think I will get into playing
>>> the
>>>   smaller games again.
>>>
>>>   I'm actually going to try and run something like that with
>>> the actual
>>>   miniatures sometime...but that will be between me and my friends.
>>>
>>> -- 
>>>
>>> Search for products and services at:
>>> http://search.mail.com
>>>
>>>
>>>
>>
>>
>>
>
> ---
>
> "There are three ways to get something done: do it yourself, hire
> someone, or forbid your kids to do it." -- ?
>
>
>
>







  • Prev by Date: Re: The Line Holds! Re: FTJava: Game1000 Completed
  • Next by Date: Re: The Line Holds! Re: FTJava: Game1000 Completed

  • Previous by thread: Re: The Line Holds! Re: FTJava: Game1000 Completed
  • Next by thread: Re: The Line Holds! Re: FTJava: Game1000 Completed

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Dec 09 02:07:19 GMT 2006