Full Thrust Java test list -- December 2006

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RE: The Line Holds! Re: FTJava: Game1000 Completed



That's one thing I've found about Kra'vak vs Humans.  The Kra'vak need to
inflict heavy damage early and continue to keep their K-guns on targets.  As
soon as they lose arc, the human beams/grasers start to come back.  Also the
Kra'vak aren't designed for long engagement times.  Once they run out of
scatterguns, any remaining human ordinance really hurts them when it hits.

I think there may have been an issue with fighter morale though; my sole
remaining heavy fighter with 4 turns of endurance failed to attack that
crippled KV destroyer over 8 times.  Either that or my die rolls sucked
again.

At least I got my carrier out of there to be repaired after I couldn't shake
that KV destroyer chasing me.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/ 

> -----Original Message-----
> From: Wessick Tilakmen [mailto:brotherwessick@xxxxxxxxxx] 
> Sent: Saturday, 2 December 2006 10:30 PM
> To: ftjava-test@xxxxxxxxxxxxx
> Subject: RE: The Line Holds! Re: FTJava: Game1000 Completed
> 
> 
> textfilter: chose text/plain from a multipart/alternative
> 
>   Cursed Hu'Mans,
> 
>   Great dishonor has been done to the glorious Kra'vak, this day will
>   be long remembered and blood with flow.
> 
>   Anyways, I had a blast.  It was a pretty big game, seemed like the
>   Kra'vak would win it at first.  Much respect for the
>   allied players and my own team.  I think I will get into playing the
>   smaller games again.
> 
>   I'm actually going to try and run something like that with 
> the actual
>   miniatures sometime...but that will be between me and my friends.
> 
> -- 
> 
> Search for products and services at: 
> http://search.mail.com
> 
> 
> 







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    roger@nospam.firedrake.org
    Generated: Sat Dec 09 02:07:19 GMT 2006