Full Thrust Java test list -- October 2006

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Re: Retargeting Fighters



Is the status quo really so bad that we can't just leave the current
implementation? One thing that would not be very open to abuse
would be to allow fighters to abort their attacks for that combat
phase. They couldn't select a new target, but they could change their
target to <None>.

On 24-Oct-06, at 1:35 PM, Noam Izenberg wrote:

> ANother thing we could do, though it breaks the emulation of FTFFT
> somewhat (though it can be argued that we _must_ do that in some way
> for any tractable FTJ implementation of fighters) is to allow all
> ships' PDS to attack fighter any groups within 6 mu (whether or not
> the FG is attacking that ship), and allow all ADFC-supported PDS to
> engage fighter groups up to 12 mu away, but reduce PDS dice to
> 000111* (*=reroll on 6) or 000112.
>
>
> On Oct 24, 2006, at 2:42 PM, <laserlight@xxxxxxxxxxx>
> <laserlight@xxxxxxxxxxx> wrote:
>
>>> Both Noam's and laserlight's suggestions sound like quite a bit of
>>> work.
>>
>> It's basically the same suggestion. And I think that we'll either
>> need a three-phase turn, or auto-fighter/missile allocation, or
>> auto PDS allocation.
>>
>>
>>
>
> ---
>
> ?Sometimes men come by the name of genius in the same way an insect
> comes by the name of centipede ? not because it has 100 feet, but
> because most people can?t count above 14.? ? George Lichtenburg
>
>
>







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