Full Thrust Java test list -- October 2006

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Re: Retargeting Fighters



ANother thing we could do, though it breaks the emulation of FTFFT  
somewhat (though it can be argued that we _must_ do that in some way  
for any tractable FTJ implementation of fighters) is to allow all  
ships' PDS to attack fighter any groups within 6 mu (whether or not  
the FG is attacking that ship), and allow all ADFC-supported PDS to  
engage fighter groups up to 12 mu away, but reduce PDS dice to  
000111* (*=reroll on 6) or 000112.


On Oct 24, 2006, at 2:42 PM, <laserlight@xxxxxxxxxxx>  
<laserlight@xxxxxxxxxxx> wrote:

>> Both Noam's and laserlight's suggestions sound like quite a bit of
>> work.
>
> It's basically the same suggestion. And I think that we'll either  
> need a three-phase turn, or auto-fighter/missile allocation, or  
> auto PDS allocation.
>
>
>

---

?Sometimes men come by the name of genius in the same way an insect  
comes by the name of centipede ? not because it has 100 feet, but  
because most people can?t count above 14.? ? George Lichtenburg







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