Full Thrust Java test list -- October 2006
Re: Retargeting Fighters
Hi,
On 23-Oct-06, at 10:23 PM, Laserlight wrote:
>> out of attack range, that the combat turn gets automatically skipped.
>
> concur
A very good idea. I've added it to the bugzilla database as an
enhancement.
Feel free to add any other suggestions there. I check it whenever I
am working on FTJava, but I often don't have my email client handy as
I'm doing most development on my linux machine in the basement (next to
my painting table...)
>> However, a possibly implementable solution may be to autmatically
>> target
>> PDS at fighters in range by default. Use some weighted algorithm for
>> the
>> number of PDS per fighter group (and strength of fighter group.
>
> You know, it's going to get truly sticky if you implement "anti-ship
> weapons
> can fire on fighters".
> But until that happens, it should be possible to auto-allocate the
> PDS, I'd
> think.
I am inclined to let the fighter/pds allocation lie as it is for now.
Both Noam's and laserlight's suggestions sound like quite a bit of
work. My priority for the next release is to enable game file
compression. The amount of data being sent to each player in Game1000
is quite significant! I figure compression will reduce that by a factor
of ten or so.
Tony C.
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