Full Thrust Java test list -- October 2006

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Re: Retargeting Fighters



Hi,

On 23-Oct-06, at 10:23 PM, Laserlight wrote:
>> out of attack range, that the combat turn gets automatically skipped.
>
> concur

A very good idea. I've added it to the bugzilla database as an 
enhancement.
Feel free to add any other suggestions there. I check it whenever I
am working on FTJava, but I often don't have my email client handy as
I'm doing most development on my linux machine in the basement (next to
my painting table...)

>> However, a possibly implementable solution may be to autmatically 
>> target
>> PDS at fighters in range by default. Use some weighted algorithm for 
>> the
>> number of PDS per fighter group (and strength of fighter group.
>
> You know, it's going to get truly sticky if you implement "anti-ship 
> weapons
> can fire on fighters".
> But until that happens, it should be possible to auto-allocate the 
> PDS, I'd
> think.

I am inclined to let the fighter/pds allocation lie as it is for now.
Both Noam's and laserlight's suggestions sound like quite a bit of
work. My priority for the next release is to enable game file
compression. The amount of data being sent to each player in Game1000
is quite significant! I figure compression will reduce that by a factor
of ten or so.

Tony C.







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