Full Thrust Java test list -- October 2006
Re: Retargeting Fighters
Perhaps you can have a toggle on a ship's status tab for "disable
auto-allocate PDS" for people who really don't want the option. The
most complex exceptions I can think of are the ADFC, which I made a
suggestion about, and Scatterguns, which may need _individual_
"disable auto-allocate" toggles so that an incoming target-switched
fighter group doesn't trigger all a ship's scatterguns to fire upon it.
Laserlight, you're terribly right about the FTIII fighter rules, I
think. They will be very hard to implement in FTJ, and if they are to
be done right will almost certainly require a third turn phase.
However, FTIII is not here yet, so we don't have to worry about it.
On Oct 24, 2006, at 1:23 AM, Laserlight wrote:
>> out of attack range, that the combat turn gets automatically skipped.
>
> concur
>
>> However, a possibly implementable solution may be to autmatically
>> target
>> PDS at fighters in range by default. Use some weighted algorithm
>> for the
>> number of PDS per fighter group (and strength of fighter group.
>
> You know, it's going to get truly sticky if you implement "anti-
> ship weapons
> can fire on fighters".
> But until that happens, it should be possible to auto-allocate the
> PDS, I'd
> think.
>
>
>
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