Full Thrust Java test list -- August 2006

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FTJ Fighter implementation



One of the biggest flaws in the FTJ fighter implementation is the  
automatic re-assignment of fighters when their designated targets are  
not in range. For example, in the current Alpha Dogfight game I'm  
playing with cms, I committed two groups to engaging his
interceptor group, and my other two groups were going to specifically  
target two of his other groups if they came in range. Only the  
interceptors came into range, and  FTJ reassigned my 3rd and 4th  
groups to the interceptor group automatically, instead of leaving  
them uncommitted. They will unneccessarily expend an endurance  
overkilling the interceptors.

If FTJ could allow re-targeting of fighters during the combat turn,  
stuff like this could be avoided. Also, allowing secondary movement  
during the combat turn would increase the ability of fighters to  
respond to enemy movement, and make their implementation more like  
Face to Face FT (v2.5).

-Noam


---

"The concept is interesting and well-formed, but in order to earn  
better than a 'C,' the idea must be feasible."
          -- A Yale University management professor in response to  
Fred Smith's paper proposing reliable overnight delivery service   
(Smith went on to found Federal Express Corp.)







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    roger@nospam.firedrake.org
    Generated: Thu Aug 31 01:07:31 GMT 2006