Full Thrust Java test list -- July 2006
Re: Augmenting crew/damage control in sips
Noam Izenberg wrote:
> I'm writing a scenario where I wish to have a ship damaged at
> scenario start, yet with a full crew complement - and possibly extra
> crew units for damage control. Is there a way to force extra crew
> units onto a ship?
>
No, the crew count is based on the number of hull boxes and the hull
strength, as per the FT 2.5 rules.
Jon
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