Full Thrust Java test list -- July 2006

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Re: Augmenting crew/damage control in sips



Noam Izenberg wrote:
> I'm writing a scenario where I wish to have a ship damaged at  
> scenario start, yet with a full crew complement - and possibly extra  
> crew units for damage control. Is there a way to force extra crew  
> units onto a ship?
>   

No, the crew count is based on the number of hull boxes and the hull 
strength, as per the FT 2.5 rules.

Jon







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