Full Thrust Java test list -- July 2006

Number 46 of 52 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Augmenting crew/damage control in sips



I'm writing a scenario where I wish to have a ship damaged at  
scenario start, yet with a full crew complement - and possibly extra  
crew units for damage control. Is there a way to force extra crew  
units onto a ship?



---

?Freedom will cure most things.? Earnest Renan







  • Prev by Date: Re: [Scenarios] Siege of Sol 4, Alpha Dogfight
  • Next by Date: FTJ: Fighter screening?

  • Next by thread: Re: Augmenting crew/damage control in sips

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Tue Aug 01 01:07:27 GMT 2006