Full Thrust Java test list -- July 2006

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Re: New FTJava Scenarios



Thanks for the clarification! I have no excuse other than laziness,  
since I have the FB1 pdf file on my computer.

This does underline the point that bases at least should have no A  
arc restriction in FTJava.

How big a tweak is it to:

a) Make bases capable of A-Arc fire at all times
b) Add in the Official optional rule as a FTJ game setting (which  
would make three possible game modes in all: 1) Aft arc fire always  
allowed; 2) Aft arc fire never allowed (except for no-thrust bases);  
and 3) Aft arc fire allowed if movement orders are "0".


On Jul 10, 2006, at 9:35 AM, Oerjan Ariander wrote:

> Noam wrote:
>
>>> Unfortunately it doesn't look like the code takes this into
>>> account. Shouldn't it also take into account whether or not
>>> the drives have been used that turn? I thought that drifting
>>> ships can fire to the aft arc.
>>
>> That's a house rule.
>
> No, allowing fire into the (A) arc if no thrust is used is an  
> [Official]
> Optional rule (FB1 p.4). The FTJava option where (A) arc fire is  
> *always*
> allowed is a house rule though :-)
>
> /Oerjan
> oerjan.ariander@xxxxxxxxx
>
> "Life is like a sewer.
>   What you get out of it, depends on what you put into it."
> -Hen3ry
>
>
>

---

?I have yet to see a problem, however complicated, which, when looked  
at in the right way, did not become still more complicated.? ? Poul  
Anderson







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