Full Thrust Java test list -- May 2006
Re: JSpaceHulk (off-topic)
Not! :-)
I haven't been actively coding on either project for several weeks.
May has been a very convoluted month and recreational coding has been
near the bottom of things to do list.
Tony Christney wrote:
> So that's where you guys have been!
>
> How about we tear Dan and Jon away from JSpaceHulk,
> get FTJava to 1.0, then get JSpaceHulk to 1.0, then
> work on my Java implementation of Milton Bradley's
> Shogun (aka Samurai Swords)?
>
> We are SO close to getting FTJava to 1.0 - the only
> feature left (I think) is to allow fighters to
> launch right into attacks instead of forcing them to
> screen their carrier for the first turn.
>
> For FTJava 1.X, the main (externally visible) thing to
> implement will be the Sa'Vasku. Perhaps also an AI
> opponent (although I believe this is a very low priority.)
>
> Tony.
>
> ps. I have been thinking of doing exactly what Dan
> is doing now for a few years, but finally decided on
> Shogun instead. I would not mind putting in some code
> for JSpaceHulk though.
>
> On 27-May-06, at 12:29 PM, Daniel Blezek wrote:
>
>> Hi FTJava players & developers,
>>
>> I know this is a bit off topic, but I've started work on JSpaceHulk,
>> a complete conversion of the venerable SpaceHulk from Game's Workshop.
>> If I can tear Jon away from FTJava for a while, we'll be able to spiff
>> it up and move toward 1.0.
>>
>> I'd love feedback and comments.
>>
>> Home page: http://jspacehulk.elwiki.com
>> Download page:
>> http://sourceforge.net/project/showfiles.php?group_id=139199
>> Mailing list:
>> https://lists.sourceforge.net/lists/listinfo/qspacehulk-list
>>
>> Mac, Linux, and (of course) Windows downloads available.
>>
>> Cheers,
>> -dan
>>
>> P.S. Perhaps I should say, if Jon could tear me away from JSpaceHulk,
>> perhaps FTJava would make some progress... 8)
>>
>> --
>> <><
>> Daniel & Lori Blezek blezek@xxxxxxxxx
>>
>>
>>
>>
>
>
>
>
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