Full Thrust Java test list -- May 2006

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Re: JSpaceHulk (off-topic)



Peter,

   I did give both of those a whirl.  QSpaceHulk (the 2nd in the list) 
had a show stopper for me, I don't know Qt very well, so I couldn't do 
the port to Qt 4.0 which is GPL and cross platform.  I actually added 
an AI opponent to QSpaceHulk, but never released it.  Check out the CVS 
repository on my SourceForge project.

   And SpaceHulk-SP is written in Visual Basic, which is no longer 
supported (and not free).   And I have a Mac so it was no-go from the 
start.

   Since I know Java better than Qt, I thought I'd start up a new 
project using the best of both efforts.  I've already added a bunch of 
features above and beyond the other projects: multi level including 
ladders, LOS/LOF visibility limits, a nice editor, etc..

Regards,
-dan


On May 28, 2006, at 6:16 AM, Peter Thoenen wrote:

> If you would rather not reinvent the wheel (large OSS problem - pretty
> baby syndrome) there are already two spacehulk games out (OSS), one of
> which is damn good (though win32 only  ... runs on WINE just fine
> though).  Might be easier just to pick up development on them.
>
> http://sourceforge.net/projects/hulk
> http://r.vinot.free.fr/spacehulk/index.html
>
> The latter needs much work but is multi platform.  Project hasn't been
> touched since 2004ish.  The former though also hasn't been touched
> since 2004 but is playable and fun (though the AI def could use some
> work).  Improving upon this would be excellent.
>
> Cheers,
>
> -Peter
>
>
>
-- 
<><
Daniel & Lori Blezek          blezek@xxxxxxxxxxx







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