Full Thrust Java test list -- May 2006
Re: Fighter group code questions
On 2-May-06, at 6:11 AM, Noam Izenberg wrote:
> Questions:
>
> When coding ships in XML, we now have to ID each fighter bay, correct?
> What is the complete code nomenclature now for a bay?
<FighterBay id="8" xSSD="30" ySSD="40" status="Operational"
recharge="0"/>
at the design level, the status and recharge attributes may be omitted.
> Is putting fighter groups in done only at the scenario level , or can
> a fighter group be included in a carriers ship XML? For example a
> ship XML file independent of a scenario carries no shipID flag by
> itself for a fighter to reference, which indicates to me that
> fighters can't be put in until the scenario level.
Fighter groups are not ship systems, so they are not included as
"part" of a ship. So they are only assigned at the scenario
level. In the game hierarchy, ships and fighters reside at the same
level.
> Also if OnBoard="true" does that override the position and heading
> values of a fighter?
Yes. Although the game engine will force the fighter group to
track the ship it is on (in).
> -Noam
HTH,
Tony.
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