Full Thrust Java test list -- May 2006

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Fighter group code questions



Questions:

When coding ships in XML, we now have to ID each fighter bay, correct?
What is the complete code nomenclature now for a bay?

Is putting fighter groups in done only at the scenario level , or can  
a fighter group be included in a carriers ship XML? For example a  
ship XML file independent of a scenario carries no shipID flag by  
itself for a fighter to reference, which indicates to me that  
fighters can't be put in until the scenario level.

Also if OnBoard="true" does that override the position and heading  
values of a fighter?

-Noam

On Apr 30, 2006, at 12:51 AM, Tony Christney wrote:

> The FighterGroup element needs some extra code:
>
>
> <FighterGroup id="2601">
>      <Position x="-10.0" y="-10.0"/>
>      <Heading heading="3"/>
>      <Race>UNSC</Race>
>      <Type>Standard</Type>
>      <Count>6</Count>
>      <Endurance>6</Endurance>
>      <PilotQuality>Normal</PilotQuality>
>      <Carrier id="26"/>
> 	<OnBoard value="true"/>
> 	<FighterBay id="15"/>
> </FighterGroup>
>
> Note the addition of the Carrier, OnBoard and FighterBay
> elements.
>
> On 29-Apr-06, at 3:41 PM, VinsFullThrust@xxxxxxx wrote:
>
>> textfilter: chose text/plain from a multipart/alternative
>>
>> Anyone know the codes for adding fighters to a shipthat cane be
>> launched in
>> the game, not already launched like previous games?
>>
>
>
>

---

               |  Logic used | Logic not used |
--------------|-------------|----------------|
   Data used   |   Science   |   Empiricism   |
--------------|-------------|----------------|
Data not used | Rationalism |    Mysticism   |










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