Full Thrust Java test list -- May 2006
Fighter group code questions
Questions:
When coding ships in XML, we now have to ID each fighter bay, correct?
What is the complete code nomenclature now for a bay?
Is putting fighter groups in done only at the scenario level , or can
a fighter group be included in a carriers ship XML? For example a
ship XML file independent of a scenario carries no shipID flag by
itself for a fighter to reference, which indicates to me that
fighters can't be put in until the scenario level.
Also if OnBoard="true" does that override the position and heading
values of a fighter?
-Noam
On Apr 30, 2006, at 12:51 AM, Tony Christney wrote:
> The FighterGroup element needs some extra code:
>
>
> <FighterGroup id="2601">
> <Position x="-10.0" y="-10.0"/>
> <Heading heading="3"/>
> <Race>UNSC</Race>
> <Type>Standard</Type>
> <Count>6</Count>
> <Endurance>6</Endurance>
> <PilotQuality>Normal</PilotQuality>
> <Carrier id="26"/>
> <OnBoard value="true"/>
> <FighterBay id="15"/>
> </FighterGroup>
>
> Note the addition of the Carrier, OnBoard and FighterBay
> elements.
>
> On 29-Apr-06, at 3:41 PM, VinsFullThrust@xxxxxxx wrote:
>
>> textfilter: chose text/plain from a multipart/alternative
>>
>> Anyone know the codes for adding fighters to a shipthat cane be
>> launched in
>> the game, not already launched like previous games?
>>
>
>
>
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