Full Thrust Java test list -- March 2006

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Re: FighterGroup-less FighterBays



I designed my balances to not include fighters in the Siege of Sol  
Scenarios, but I say adding them in anyway would be fine. I'd put  
them in as "unlaunched" if there's the choice.

On Mar 31, 2006, at 3:14 AM, le morpion wrote:

>
> hi !
>
> When I created the scenario 21, fighters where not
> implemented yet but I think there might be 1 squad on
> each side which will not alter the balance of the
> game. So you can go on and add the fighters for
> Scenario21_Encounter_at_Nova_Pedemontes !
>
> thx
> /morp
>
>> Hi,
>>
>> I just did a quick review of existing scenario
>> files. I found the
>> following scenarios have FighterBays with no
>> corresponding
>> FighterGroups:
>>
>> GZG Universe/Scenario 21 - Encounter at Nova
>>
> Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_2player.xml
>> GZG Universe/Scenario 21 - Encounter at Nova
>>
> Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_3player.xml
>> GZG Universe/Scenario 21 - Encounter at Nova
>>
> Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_4player.xml
>> GZG Universe/Scenario 24 - Swords at
>> Vega/Scenario24_Swords_at_Vega_2players.xml
>> Siege of Sol/Scenario 3 - Storm the
>> Gate/Scenario03a_Storm_The_Gate_2players.xml
>> Siege of Sol/Scenario 3 - Storm the
>> Gate/Scenario03a_Storm_The_Gate_4players.xml
>> Siege of Sol/Scenario 3 - Storm the
>> Gate/Scenario03b_Storm_The_Gate_2players.xml
>> Xeno Wars/Scenario 03 - The Worst of Two
>> Evils/Scenario03_The_Worst_of_Two_Evils_2players.xml
>>
>> Do we want to add fighters to the ships?
>>
>> Tony C.
>>
>> ps. I've also recently fixed any orphaned
>> FighterGroups.
>>
>>
>>
>>
>
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