Full Thrust Java test list -- March 2006
RE: FighterGroup-less FighterBays
hi !
When I created the scenario 21, fighters where not
implemented yet but I think there might be 1 squad on
each side which will not alter the balance of the
game. So you can go on and add the fighters for
Scenario21_Encounter_at_Nova_Pedemontes !
thx
/morp
> Hi,
>
> I just did a quick review of existing scenario
> files. I found the
> following scenarios have FighterBays with no
> corresponding
> FighterGroups:
>
> GZG Universe/Scenario 21 - Encounter at Nova
>
Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_2player.xml
> GZG Universe/Scenario 21 - Encounter at Nova
>
Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_3player.xml
> GZG Universe/Scenario 21 - Encounter at Nova
>
Pedemontes/Scenario21_Encounter_at_Nova_Pedemontes_4player.xml
> GZG Universe/Scenario 24 - Swords at
> Vega/Scenario24_Swords_at_Vega_2players.xml
> Siege of Sol/Scenario 3 - Storm the
> Gate/Scenario03a_Storm_The_Gate_2players.xml
> Siege of Sol/Scenario 3 - Storm the
> Gate/Scenario03a_Storm_The_Gate_4players.xml
> Siege of Sol/Scenario 3 - Storm the
> Gate/Scenario03b_Storm_The_Gate_2players.xml
> Xeno Wars/Scenario 03 - The Worst of Two
> Evils/Scenario03_The_Worst_of_Two_Evils_2players.xml
>
> Do we want to add fighters to the ships?
>
> Tony C.
>
> ps. I've also recently fixed any orphaned
> FighterGroups.
>
>
>
>
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