Full Thrust Java test list -- March 2006
Juno Station scenario
Eol wrote:
Scenario file:
/GZG Universe/Scenario 22 - Juno Station/Scenario22_Juno_Station_2player.xml
Created on Wed, 22 Mar 2006 by Eol
Notes:
Confusing victory conditions. Really don't make sense. You have 2x the BPV and I am suppose to kill all of you? Or as I suppose to just kill the tranport?
If you mission is kill all forces @ Juno station, why would I want to prevent you from jumping to hyperspace and retreating?
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Juno Station was designed as a playtest scenario for the new FTL arrival rules.
I designed the scenario without telling either player the new rule changes.
The ESU player has no idea about the new arrival ships too.
Jon
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Generated: Sat Apr 01 01:07:20 GMT 2006