Full Thrust Java test list -- March 2006

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Juno Station scenario



Eol wrote:

Scenario file:
/GZG Universe/Scenario 22 - Juno Station/Scenario22_Juno_Station_2player.xml
Created on Wed, 22 Mar 2006 by Eol
Notes:
Confusing victory conditions.  Really don't make sense.  You have 2x the BPV and I am suppose to kill all of you?  Or as I suppose to just kill the tranport?

If you mission is kill all forces @ Juno station, why would I want to prevent you from jumping to hyperspace and retreating?

---

Juno Station was designed as a playtest scenario for the new FTL arrival rules.
I designed the scenario without telling either player the new rule changes.
The ESU player has no idea about the new arrival ships too. 

Jon








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