Full Thrust Java test list -- March 2006
Re: Game 959 done and comments
Maybe if Jon posted his Monte Carlo results?
On 22-Mar-06, at 6:21 PM, Mike Riddle wrote:
> textfilter: chose text/plain from a multipart/alternative
>
> Is it worthwhile to investigate this perception ?
> what would it take to track ave damage per weapon type in a game?
> would that be worth while to KNOW the graser 1's did x damage total and
> y damage per attack (and average damage per attack would have been z)
>
> I know that tactics affect weapon effectiveness, but this would let
> people know that when the dice were fickle and when it was just
> perception..
>
>
>
> Laserlight wrote:
>
>>>> 2) Played my 4th UN game today and those Grazar's really are WAY
>>>> overpowered. I know the rational is "well they hit less" but in my
>>>> experience it seems to hit just about as much as my normal beams
>>>>
>>>>
>> for
>>
>>
>>>> way more damage.
>>>>
>>>>
>>
>> People had exactly that reaction when the Kra'Vak first came out.
>> After a few battles and some thought, we learned how to deal with them
>> and they weren't as bad as we first thought. Same deal with the UN.
>> Grasers (not "grazers") do hit as much as normal beams....but you'd
>> get a lot more normal beams for the same price. I've played between
>> ten and twenty battles with or against the UN, and suffered a BB
>> vaporized a time or two--but I've also gotten away scot-free on some
>> occasions that I wouldn't have if I'd been in front of beams.
>>
>> I grant that a disastrous first experience can taint your view of them
>> thereafter; and it's a lot more noticeable when they roll four to-hit
>> dice and shatter your ship than it is when they roll four dice and
>> whiff.
>>
>>
>>
>>
>>
>
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